Back in December, Hockey Wilderness asked the opinion of our readers. We love to know what you are thinking, and we had no idea how you would respond to the NHL Guardians Project and everything that came with it. We had trepidations about the entire concept, but we wanted to remain open minded. We asked if you would be interested in a contest to promote the idea, and you answered yes.
Everyone loves free stuff, right? Right.
Well, we were wrong. Very, very wrong. Mark it down on the calendar, because I have admitted I was wrong twice in one day. The NHL Guardians project is a train wreck. Make the jump for more.
First, let's get this out of the way. The Wild themed character was released yesterday. Prepare yourself. This may be the worst 31 seconds of your life.
If you think this character release is bad, you need to check out the main site for the release of all of the characters.
The release of each character is being done through a voting process on their Facebook page. Each day, a winner is chosen, and a character revealed. The first character to be revealed was "The Penguin." If you were ever a child, or watched a X-men movie, you know that the first character released would be a complete rip off of the character "Cyclops."
Surely, the characters would get better, right? It was only my sardonic, sarcastic style (thank you for that assessment on Twitter last night) that was making me think this was the worst idea anyone has ever had. Had to be. This is an idea born from Stan Lee, the guy who created Spiderman. There is no way this would fail miserably, would it?
Actually, yes. It would.
As further characters were revealed, it became clear that the entire Guardian Project was an idea that has turned into a cruel joke on both audiences it was intended for. The NHL fans finds this a laughable disaster. The characters are ripoffs of other characters, with an NHL color scheme and a logo on their chest. Those that have some small amount of originality are still sadlled with the pathetically sad powers they have given the characters.
For example, here are "The Wild's" powers:
- Super Strength - OK, cool. A super strong character usually does well in a comic book, right? I am really asking here. I haven't read a comic book in 25 years. Seems to be a basic feature to a super hero though, no?
- Tunneling - Uh, sure. So when the tough gets going, the character can burrow its way into the ground and cower in fear? Interesting. Perhaps "The Wild" is trying to create some kind of surprise effect, where it pops out of the ground behind the bad guy?
- General Mayhem - This sounds like a strange characteristic, especially coming from the creature's abdominal area. I do not know what "general mayhem" even means, and due to the fact that these reveals are cookie cutter versions of each other, they offer no further comment. Perhaps a bear does crap in the woods, causing the evil forces to be over powered by the stink, resulting in "general mayhem" among the enemy ranks?
- Celestial Projection - Awesome. Now this I can get on board with. How often have you been sitting in your living room, praying for a superhero to come along at just the right moment and offer up an experience only available at the Planetarium? Or perhaps "The Wild" plans to use this power to act as the team's personal old school GPS system.
I will admit, I am curious about the project, mostly in a "It's hockey related, so it better be cool and not be patronizing" kind of way. I am guessing there are some comic book lovers out there who will think this is very cool, and some hockey fans who will think it is pretty cool. I am concerned a bit about taking two rather niche markets, and combining them into an uber-niche market.
I do not know how many hard core hockey fans are reading comic books, and I do not know how many comic book fans are going to tune in to the Wild on a regular basis. I could be very, very wrong, and thus this post.
The Wild is a version of raw power coupled with brilliant intellect. He is an avid reader, taken from Minneapolis-St. Paul's rich literary history. At one moment, he is a deadly serious problem solver, the next an irreverent adventurer. The Wild isn't so much a superhero as he is a force of nature. He only has super abilities when he is in his "Wild" form although his incredible intelligence is nearly a super power on its own. Knowing his volatile side can be dangerously unpredictable, the Wild restrains himself at night so as not to cause any unnecessary mayhem. The other Guardians respect him and his wild side but they also know its destructive potential. As a nod to Minnesota's mining history, the Wild also can use his razor sharp claws to tunnel through the earth's crust allowing him to sneak up on enemy fortresses.“With a name like The Wild, we needed an uncontrollable character that is completely unpredictable,” said Tony Chargin, EVP of GME Creative Affairs. “Giving him celestial abilities that took a little more thought and was inspired by the former franchise of the North Stars came about when watching a Wild game on television and noticing how many fans were wearing their retro sweaters.”
In other words, he is "Beast" from Xmen with a few tweeks to make it fit the theme of Minnesota. Got it. Although the explanation of the powers is interesting (OK, not really), it should be included in the release of the character, not the next day. That is a marketing fail, not a design fail. Though, the designers have clearly failed enough, so win is a win.
To those who inquired about the market demographic:
With an initial plan to reach an all-family audience and narrower target demo of tween boys, GME hopes to bring a new audience to the NHL, while engaging the existing, established hockey fan base through a compelling tale of good vs. evil.
In other words, casual fans, and if we happen to hook a couple NHL fans on the way, great.